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Wire library for arduino i2c
Wire library for arduino i2c











In the setup, the LCD is initiated with lcd.init() and the backlight is turned on with lcd.backlight(). Connect to LCD via I2C, default address 0x27 (A0-A2 not jumpered) It utilises the pinMode(), digitalWrite() and digitalRead(). You will need to change ‘lcd’ to the new name in the rest of the sketch. SoftWire is a software I2C implementation for Arduino and other Wiring-type environments. You can give it a different name if you want like ‘menu_display’. Note that we have called the display ‘lcd’. When using a 20×4 LCD, change this line to LiquidCrystal_I2C(0x27,20,4) This is where you will need to change the default address to the address you found earlier if it happens to be different.

wire library for arduino i2c

Wire as shown for a 5V board like an Uno. The next step is to create an LCD object with the LiquidCrystal_I2C class and specify the address and dimensions.įor this, we use the function LiquidCrystal_I2C(address, columns, rows). Using the Mini I2C STEMMA QT Gamepad with Arduino involves wiring up the Gamepad to your Arduino-compatible microcontroller, installing the AdafruitSeesaw library and running the provided example code. #include // Library for I2C communication The other library imports wire.h automatically. *When using the latest version of the LiquidCrystal_I2C library it is no longer needed to include the wire.h library in your sketch. In the rest of this tutorial, I will cover more of the built-in functions of this library. As mentioned earlier we need both the wire.h* and the LiquidCrystal_I2C library.

wire library for arduino i2c

First, the required libraries are included.













Wire library for arduino i2c